Lasher, high elder of the Children of Cathedral.Notable Melee Weapons skilled non-player characters Fallout Tales of Chivalrie (+10 or 20 with Comprehension).Temporary Note: Only permanent gains or items adding +5 or more are included. Grognak the Barbarian (+3 or 4 with Comprehension).For performing any special move described above, initiate a power attack (hold attack button) while moving forward. The advantage of this technique, while requiring more timing, is that you don't need 50 points on the skill to perform the moves. It's possible to execute all special melee moves outside of V.A.T.S., although the animation is very different from first person view to third person view, usually being only correct displayed in third person view. All "grinding Melee" weapons like the Ripper and the chainsaw have a skill that delivers an overhead swing which does more damage per hit.Unique to the 9 iron is the Fore! special it does more damage as well as a high chance to cripple a target's head.Staff-like weapons (such as baseball bats) have the Grand Slam special, which does twice as much damage and causes a chance of knockback against the enemy.All two handed melee weapons (such as the sledgehammer) have the Mauler special, which causes knockback but does much less damage.This move is identical to the one used by super mutants. All one handed blunt weapons (such as the lead pipe) have the Lights Out special, which does twice as much damage.All one handed edge weapons (such as combat knives) have the Back Slash special which, at the cost of less damage, delivers a quicker attack.When the player has 50 Melee skill points, they have access to special melee moves which consumes a certain amount of AP for a variety of effects in V.A.T.S. Perks that require Melee Weapons skill PerkĪs this skill increases, so does the damage inflicted with all of these weapons, both in and out of V.A.T.S.
Pint-Sized Slasher mask (+5) ( Point Lookout).Buffout & alcohol (+2-6 depending on Strength, a perfect Strength of 10 will see no benefit).Temporary Note: Only items adding +5 or more are included. Grognak the Barbarian (+1 or +2 with Comprehension).Jack is especially effective when performing a sneak attack critical hit, since these are known to instantly splatter most enemies. However, Jack can, depending on whether or not you have a high base critical chance and/or the Ninja, Better Criticals or Finesse perks, deal an astounding amount of damage far superior to that of the Shishkebab in a damage-per-second sense. The Shishkebab is generally considered the best melee weapon available as it has the highest base DPS, which is only improved further when combined with Pyromaniac. More attacks also means more chances to stagger an opponent so they can't attack back as quickly, reducing the damage you take. A fast weapon like a combat knife or Ripper can make more attacks in a given length of time than a heavy sledgehammer, potentially generating more damage in a shorter amount of time. In choosing a melee weapon, don't focus too heavily on which weapon has the highest damage. The melee weapons skill also allows you to use a melee weapon to block an attack the higher the skill, the more damage is absorbed. "It's important to do business up close and personal."Įxample: A starting Strength of 5 and Luck of 5.Īs this skill increases, so does the damage inflicted with all of these weapons, both in and out of V.A.T.S. New Reno, Little Jesus Mordino: permanent +10%, talk to him with a Knife, Combat Knife, Ripper or Throwing Knife female characters with 6 Charisma or Porn Star title can sleep with him instead for a 10% bonus (if the sex rating is good).Klamath, John Sullivan: permanent +10%, talk to him about "magic".Arroyo, Jordan: permanent +10%, needs 36% or more Melee Weapons skill.Arroyo, Cameron: permanent +10%, needs 6 or less Agility, no tagged combat skills.In Fallout 2, you start out with only a spear, making melee weapons a highly valuable skill from the beginning. Lost Hills, Thomas: permanent +5%, watch the entire unarmed combat demonstration.The initial skill is determined as follows:Įxample: A starting Strength of 5 and Agility of 5. 5 Notable Melee Weapons skilled non-player characters.4.3 Perks that require Melee Weapons skill.3.3 Perks that require Melee Weapons skill.